Sunday, January 12, 2014

January 10 Class
Today in class, we played the game Settlers of Catan.  Throughout the class period, we played 2 full games, and we started playing with teams and then we played just a traditional game.  The team version of the game was a little interesting, and the rules were different.  In the team version, each player played as their own person, but worked together for points, and teams could do blind trades as well as normal trading with other players.  In the game mechanics though, it seemed like because of the blind trades, it eliminated the need for normal trading.  Teams did not want to help out the other team.  In the actual game, each player would try and focus/specialize in one or two areas, and the other person would specialize in a different area to help the team.  During the game play, it was a competition and trying to get your team to win.  You would do anything to get the enemy team in a position to where they wouldn't be able to do anything.  For our class period on Monday meeting with the game maker, my question is, How do you, the game designer, come up with the original idea for a board game?

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